Meta Launches 100-Gram VR Glasses

Meta has unveiled a new pair of virtual reality glasses as it takes another shot at making immersive computing more accessible, this time combining a lighter design with IMAX-certified entertainment, artificial intelligence, gaming and productivity features.

Announced at Meta Connect 2026, the Meta VR Glasses are scheduled to go on sale in spring 2027, starting at $1,299.99. The device weighs about 100 grams, making it five times lighter than the Meta Quest 3, according to the company.

Unlike Meta's earlier VR headsets, the new device uses a two-part design. The glasses contain the displays and sensors, while a connected computing puck houses the processor, battery and storage. The frames are made from magnesium alloy and are powered by Qualcomm's Snapdragon Reality Elite processor. Meta claims up to three hours of continuous high-resolution media playback.

Entertainment is a major part of Meta's positioning for the product. The glasses use micro-OLED panels to provide what the company calls a 5K Infinite Display with 37 pixels per degree, alongside Dolby Vision and Dolby Atmos support. Meta says the device is the first IMAX Enhanced certified VR product and will support select films using IMAX's expanded aspect ratio.

Meta is also working with Disney to expand immersive entertainment. Beginning in November in select markets, Disney+ subscribers will be able to stream certain films in 3D, including titles from Marvel. The company is also working with Prime Video, YouTube, DIRECTV, AMC+, Crunchyroll, ESPN, Tubi and other media services.

Beyond movies, Meta is positioning the glasses for live sports. The company says users will eventually have access to more than 100 immersive live sporting events annually through partnerships involving ESPN, MLB, NBC Sports, TNT Sports and UFC. Gaming will also feature, with more than 75 hand-controlled games planned at launch and support for Xbox Cloud Gaming.

Meta AI is integrated directly into the operating system, allowing users to open applications, search, play content and adjust their workspace using voice, eye movements and hand gestures. The device can also create multiple private virtual displays and turn a flat surface into a keyboard and touchpad.

The launch marks Meta's latest attempt to broaden VR beyond conventional headsets by packaging entertainment, AI and computing capabilities into a lighter glasses-style device. Its commercial adoption will become clearer after sales begin next year.

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